Beautiful Light skill tree
The Beautiful Light skill tree has six branches in the October 2026 build: Technician, War Lord, Support, Anomaly Hunter, Endurance and Survival. Deep Worlds calls it the last core feature before Early Access, and nodes are bought with the artifacts and shards you carry out of a raid.
The six branches
As the menu lists them in build 0.5-7641.
What Deep Worlds has shown
Three screenshots, five months apart.
What a node costs
The only price Deep Worlds has made legible.
Mag Check Available
Inspect rounds
A node is bought with artifacts and shards, the two things you bring out of a raid. The one node legible in the October build, Mag Check, costs one artifact and ten shards, and the screen showed twelve points left to allocate.
Technician
PDA, laptop, objectives, lockpick.
The objective runner. Its nodes line up with systems Deep Worlds has already shown: the laptop objective on Ground Zero, the forearm PDA, lockpicking, and the magazine handling skills.
War Lord
Hold breath, quick aim, grenades.
The gunfighter. Aiming and recoil skills, with Commando sitting next to it as its own node in the September screenshot.
Support
Healer, revive, transmission, wingman.
The squad keeper. The widest group of legible names in the September screenshot, from first aid to marking and reviving.
Anomaly Hunter
Stagger, weak point, hunt, harvest.
The branch aimed at the players on the other side. In July 2026 Aherys said operators lacked tools against anomaly players, and this looks like part of the answer.
Endurance
Stamina, breathing, conditioned.
How long you can run, and how fast you get your breath back.
Survival
Constitution, contamination, filter swap.
Staying alive in the zone itself: radiation, contamination and filter changes. It sits as a starting node in the September screenshot but was cut off at the bottom of the crop.
No node name is legible around this branch yet.
Ordnance
Seen in September, not in the October menu.
A seventh starting node, Ordnance, is legible in the September screenshot with its own grenade skills. It is not among the six branches the October menu lists, so either it was folded into another branch or the crop showed it differently. Deep Worlds has not said.
Further out
Names legible further from the centre, too far out to tie to a branch.
Anomaly progression
The other side levels differently.
Anomalies have their own progression. The Steam page says an anomaly earns experience by killing and eating operators, which unlocks abilities and further playable anomalies. Aherys spoke of anomaly and human progression together in July 2026, but Deep Worlds has not said whether they are one screen or two.
The grouping of nodes under each branch is ours, read off two early screenshots. In a crop that early, which line leads where is not always clear, and Deep Worlds has not published a breakdown.
Sources: Deep Worlds, posts by Aherys, CEO, in the official Discord's #leaks-wip (2 July, 12 August and 8 September 2026), and the main menu video of 15 October 2026, in the official Discord; the Steam page, for anomaly progression. The full story of the three posts is in the skill tree is the last core feature. What you spend your artifacts on instead: the traders and the weapons. Who you level against: the anomalies.