Beautiful Light vs Hunt: Showdown 1896: what is actually different

Both are horror flavoured PvPvE extraction shooters where death costs you. The difference is who the monsters are: in Beautiful Light, six of them are other players.

Two silhouettes at the end of a dark flooded corridor, lit from a doorway behind them

Hunt: Showdown is the obvious reference for anyone looking at Beautiful Light: horror atmosphere, AI monsters, rival players, and a death that takes something away from you. The two games share that DNA, then split on the one design choice that matters most.

Beautiful Light figures from the Steam store page. Beautiful Light is not released yet.
Beautiful LightHunt: Showdown 1896
DeveloperDeep Worlds SACrytek
StatusEarly Access, December 2026Released
Players per match24: 18 operators and 6 anomalies12 hunters
Team sizeSquads of threeSolo, duo or trio
ObjectiveSecure the artifact, extract by helicopterTrack a boss, extract with the bounty
MonstersAI anomalies and player controlled anomaliesAI only
Play as a monsterYes, six slots per raidNo
On deathYou lose the kit you brought inYour hunter and their gear are gone
SettingPost-apocalyptic, modern militaryLate 19th century America

What they share

Both games are built on the same tension: a map full of AI threats that punish noise, rival teams hunting the same objective, and a loss on death that makes every fight a decision rather than a reflex. Both lean on sound, light and patience more than on raw aim.

The real difference: the monsters play back

In Hunt, every monster is AI. Their behaviour can be learned and exploited.

In Beautiful Light, six of the 24 players in a raid are anomalies, monsters controlled by people, with a win condition that has nothing to do with the artifact. Their objective is to hunt, kill and eat operators so that nobody extracts. Anomalies also keep a progression track separate from your operator, unlocking abilities and new anomalies as they feed. More on that in the anomalies guide.

That turns the PvE layer from something you learn once into something that adapts, which is the core of Beautiful Light's pitch.

Scale and squads

A Hunt match holds 12 players, who can queue alone or in teams of two or three. A Beautiful Light raid holds 24, always in squads of three, plus the anomaly players. More bodies on the map means more third parties, and the artifact gives everyone the same place to converge.

Death and progression

In Hunt, a dead hunter is gone for good, along with their equipment and the traits they earned. In Beautiful Light, the Steam page says a death costs you everything you brought into the raid. Deep Worlds has not said that dying also wipes your character progression, so as far as confirmed information goes, the gear is what you risk, not the progression tree.

Which one should you play?

Hunt: Showdown 1896 is out, mature, and a known quantity. Beautiful Light does not launch until December 2026, and even then it arrives in Early Access with 2 maps and 1 playable anomaly.

If what draws you in is the idea of being the monster, or of fighting monsters that think, Beautiful Light is the only one of the two built around that. Check the release date and the system requirements before you commit.

Sources

BL Guide, unofficial community coverage of Beautiful Light. Every figure on this page comes from an official source, and anything unconfirmed says so.